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Feisar wipeout hd fury
Feisar wipeout hd fury












feisar wipeout hd fury
  1. Feisar wipeout hd fury for free#
  2. Feisar wipeout hd fury ps3#
  3. Feisar wipeout hd fury ps2#

Here is a little video, there is a lot to do, but is much better than the progress i had earlier. Here is an image so you can see what i'm talking about: ĭue to life circumstances, I ended up losing all the progress I had in the previous project because my hard drive broke, and for personal reasons and because of my job I did not had time to restart the project, but now with the quarantine and having a lot of time, I have "resurfaced from the ashes " and get better progress. max/.fbx) file coded to be readable to ps3, so I was thinking if is a way to decrypt the file or maybe is harder to do than the H2O method. rsc model and the PS2/PSP workflow of Studio Liverpool, so it came to my head if we are in front of a maya binary (or an.

Feisar wipeout hd fury ps3#

Moatherma track PS2/PSP version with PS3 textures, testing out the mag shader on UE4:Īnd thanks to shakotay2 and o0DemonBoy0o for working first on extracting the models from ps3 version, i got again the motivation to start again and finish it (that, and because i learned more things in ue4, now is time to focus on the physics coding)ĮDIT: Yesterday night, I was thinking about the. 2f0cb6.png (link cause img res is too big and f*ck up the theme) The path folder is this one: X:/PADZ2 (open it with winrar or 7zip, and woala)

Feisar wipeout hd fury ps2#

Well zaykho, to extract the track (not the buildings or ships), u can use the original maya files (most of the maya files that the devs used in the game, ships, tracks, billboards, etc) if you have an original copy of ps2 wipeout pulse, and extracting only the race track meshes (cause they are the same on all the versions (ps2,ps3 or psp) and then focus on the high-poly ps3 models from the ps3 version (building, race track bumps, all the environment and textures). Sorry for bumping the thread, but i think I have to make multiple h2O extracts and play with the fvf value in every case, cause i got some models looking pretty nice,plus I managed to extract the detonator ship, but is missing some faces on the bottom side (mb i need to use other value instead of 14 on the FVF?), so far so good is looking georgeous, now is time to work with the zone ship, and sorry for bumping the thread, but i need help with the track models

Feisar wipeout hd fury for free#

Josema0890 wrote:Hi guys, first of all sorry if I revived an old post, today I was trying to extract the tracks from WHD Fury (moa therma) following your steps, but I ended with a pile of "garbage" (I think i ended up with "this" because i didn't found the face index, or mb because is a big object with multiple meshes) so i ended up taking a little help and upload the track file asking for your good guidance.Īnd ty for your guide on how to do it with the feisar ship, so far i got it looking nice with quixel suite and i want to make a wipeout with UE4 for free to enjoy it on our pcs














Feisar wipeout hd fury